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Players start off as a nameless criminal, who in the midst of a bank robbery, is double-crossed by his girlfriend, shot, and left for dead.
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For those who haven't ever played the series (GTA1 and GTA 2 on PC and PlayStation), Grand Theft Auto III is a hybrid game comprising driving, shooting, exploring, and in the truest sense, role-playing. Anyway, the most important part of Grand Theft Auto III is the gameplay. Gameplay Honestly, I always feel as if I have to explain that bit, even if 99% of the readers here already feel the same way.
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This is not a murder simulator (come to think of it, no videogame I know of is), it's a work of entertainment, an escape from reality, and at times, it reaches beyond the standard videogame medium to the level of art. The characters you meet, the random AI on the street, even the kinds of missions you get sent on, at their core, point at the insanity, irony, and the humor at the darkest aspects of life.
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Dark humor, to be sure, but humor nonetheless. Lastly (and then I'm off the soapbox), is this: The thing that makes this effort so different is that it's got a distinct sense of humor. Grand Theft Auto III is one of them, and it's worth picking up. The videogame market is growing, it's filled with wildly different kinds of games, and there is a big broad vein that includes titles with mature content. Rockstar Games and Take-Two Interactive have sold millions of copies of Grand Theft Auto all across the world, and they have convincing monetary evidence that people love the series, and that they want more. If you don't like it, you don't have to buy it. It's aimed at a mature audience and it's got mature themes. But the point is that this is a videogame, it's a form of entertainment. It's rated M, for mature, which means if you monitor the kind of content in games that your kids play (if you're a parent), you definitely want to check this out before buying it. As far as videogame content goes, it's about as far from Super Mario 64 as you can get. And, you can do this with innocent pedestrians, too homeless people, businessmen, shoppers, (no kids), and bag ladies.
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You can shoot gang members with simple 9s or run them over in a car (accompanied by a funny squish sound), or toss a grenade at their feet, and watch them split apart at the seams, transforming into a puddle of blood. Grand Theft Auto III is about knocking people off, it's a game about criminals and the things they do. It's not for people who like a little poofy dragon chase or a double butt-bump for shiny coins. Let's get one thing straight: This game is not for the weak. Questionable Content? Maybe For Your Grandma. Having taken advantage of PS2's new technology to expand and develop their vision, the makers of Grand Theft Auto III have created a complete videogame experience like few, if any, before it.
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What makes Grand Theft Auto III so much different and so brilliant in this third iteration is that while, with its huge scale, we might find familiar gameplay elements, the whole thing, the monstrous size and scope of the game, delivers something more than just the actual value of its parts. The game is riddled with a breadth of goodies starting with the Mafioso rags-to-riches story, high-quality music, telling cut-scenes, and not ending with its giant, bristling, extraordinarily complex landscape. In it, gamers have the chance to get dirty, to play the role of an ambitious, low-life criminal. In Rockstar's fourth effort on PlayStation 2 (Midnight Club, Smuggler's Run, Oni), Grand Theft Auto III truly incorporates everything that its creators have strived for in a "proper game" since Take-Two created the upstart game division in 1998. So can these elements comprise a game? What happened to simply solving happy little puzzles, saving penguins, and receiving kisses from princesses?Īpparently, enough gameplayers and gamemakers have grown up to want something more in their games, and in the last four years videogames have grown. These things we get to read about in the newspaper, if not live out in our own little lives. I mean sure, there is corruption in the world, there is lots of crime and undoubtedly far too much drug-dealing, prostitution, cruelty, etc., etc. When it comes to portraying the world in which we live through a darkly humorous, rough-and-tumble lens, the folks from Rockstar and DMA surely win the prize.